Save vs dragon breath |
Save vs dragon breath |
Thought I should start this blog off with a list of some of the best posts I'ver read in the past years.
The first one is a post by JB from B/X Blackrazor about clerics and their motivation for adventuring. This post made clerics finally "click" for me, and I recommend you read it if you've ever struggled with explaining to your table why a supposedly holy man would go tomb-robbing with a bunch of criminals and killers:
The next blog post is about localism. Namely, it explores the idea of doing away with the ubiquity of all kinds of monsters and institutions in favor of keeping them tied down to just one area in particular. What if there's *just one* dwarven kingdom in your campaign world? Just one tribe of bugbears that live in a very specific forest? Etc...
Localism: the adventure as microclimate
The next one provides a couple of justifications for adventurers going on adventure in your fantasy world. It's perfectly fine to just kick off a campaign with the premise of "go loot the big dungeon next to the village", but if you want something that makes a little bit more sense, check out this post:
Wanted: Professional Adventurers
The next one is a wonderful piece of fluff on the topic of D&D spellcasting, reskinning spells as extra-dimensional magical parasites that can drive you insane. If you like Vancian spellcasting, or if you don't like it because you think it doesn't make sense, you should read this:
And finally, a post about killing a dragon in a dungeon, why you should use dragons in your games, and what kind of dragons work best in old school games.
Welcome to It's Always Sunny in Castle Greyhawk. I plan to use this blog as a repository for my drawings, house rules, musings maybe play reports and dungeons, and whatever else I feel like sharing.
I discovered the OSR scene back in 2018 and I've been lurking the blogs ever since, but I never really interacted much with the community up until some months ago, when I started posting in the osr subreddit.
The first time I "played D&D" was back in the early '00s in Mexico City when I was around 10 years old. One of my friends had played a few sessions of 3e D&D and V:tM in the campaigns of his older brother's friends (who were probably around 14 or 15 at the time), but since he was also around 10 or 11 years old, the older kids only really invited him to play when one of the other players couldn't make it. So my friend (who didn't really have access to the rulebooks) came up with an ultra-light system made up of half-remembered and improvised rules and offered to DM a campaign for me, my brother, and another common friend. It was a lot of fun, but sadly we only got around to playing a few sessions before scheduling problems killed the campaign.
I didn't play again until December 2017. I was talking with a different friend, and he casually mentioned that he had always wanted to try out D&D. I told him about the game my childhood friend had ran for me and how much fun it had been and how I had always wanted to play again, and so we asked another friend if he'd be interested in playing with us and he said yes. At first we picked up 5e, since it was the most popular and easily available system out there. We played with the Basic Rules that you can download for free in the website and with a free dice-rolling app for our cellphones, since we didn't have any physical dice at the moment. I ran Matt Colville's Delian Tomb and we had fun, but it was a very different experience from the one I remembered so fondly from my childhood. The system was too complex and crunchy for my taste, and by level 3 fights lasted for hours and I wasn't enjoying it much anymore. The most fun parts were when the PCs just walked around a city talking to NPCs and coming up with crazy harebrained schemes and we didn't have to interact with the actual rules of the system.
A few months later I somehow accidentally stumbled upon B/X D&D and the OSR scene, and I quickly realized that the older rulesets and playstyles appealed much more to my sensibilities and taste than the modern ones. So after some convincing we switched to B/X, although nowadays what we're playing is probably closer to OD&D.
The name of the blog comes from It's Always Sunny in Philadelphia, as you might have guessed. I picked it because lately I've come to embrace the farcical, picaresque and waggish aspect of the hobby. Most of my players have a tendency of playing miserly murderhobos and coming up with wildly foolish plans that rarely ever work, so it seemed fitting. As for the Greyhawk part, I don't actually use the setting *per se*; it's more of a metonym for any pseudo-medieval fantasy setting with swords, castles, wizards and elves.
Thanks for reading and all the best.
from the dndmemes subreddit |