tag:blogger.com,1999:blog-3780244983960416943.post8529171127901540612..comments2023-12-20T09:40:49.759-08:00Comments on It's always sunny in Castle Greyhawk ☀️: Whitebox campaign state of play_---__-__http://www.blogger.com/profile/09749997918698746594noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3780244983960416943.post-28830641695739370762022-04-23T13:05:40.728-07:002022-04-23T13:05:40.728-07:00Damn right!Damn right!_---__-__https://www.blogger.com/profile/09749997918698746594noreply@blogger.comtag:blogger.com,1999:blog-3780244983960416943.post-80177863380235463112022-04-22T09:40:20.872-07:002022-04-22T09:40:20.872-07:00This is why we have trade unions :D :D
This is why we have trade unions :D :D<br />Tamás Kisbalihttps://www.blogger.com/profile/07435665608570670441noreply@blogger.comtag:blogger.com,1999:blog-3780244983960416943.post-85536555619194705022022-04-22T09:32:57.208-07:002022-04-22T09:32:57.208-07:00Oh, yeah, that was pretty nuts:
-The PCs hired Mo...Oh, yeah, that was pretty nuts:<br /><br />-The PCs hired Moebio and Olufemi for a month and bought them equipment.<br />-The PCs treated both of them fairly poorly, to the point that it triggered morale rolls (which the hirelings failed).<br />-Moebio and Olufemi decided to run away from the PCs, taking with them some of the equipment and money that the PCs had originally given them.<br />-2 of the PCs felt betrayed or robbed and flew into a rage, so they put bounties on the hirelings' heads.<br />-An assassin took up the bounties, killed the "escaped" hirelings, and delivered their heads to the PCs.<br /><br />_---__-__https://www.blogger.com/profile/09749997918698746594noreply@blogger.comtag:blogger.com,1999:blog-3780244983960416943.post-38557550824966116262022-04-22T00:51:26.960-07:002022-04-22T00:51:26.960-07:00"Moebio the hireling, assassinated on the PCs..."Moebio the hireling, assassinated on the PCs orders.<br />Olufemi the carpenter, assassinated on the PCs orders."<br /><br />Wow, this got me intrigued :D What the hell happened there? Tamás Kisbalihttps://www.blogger.com/profile/07435665608570670441noreply@blogger.comtag:blogger.com,1999:blog-3780244983960416943.post-50814553006762493332022-04-21T08:33:14.199-07:002022-04-21T08:33:14.199-07:00Hey man! Happy to answer all your questions :)
1....Hey man! Happy to answer all your questions :)<br /><br />1. When we first started, sessions were around 2-3 hours long, but lately they've been 3-4 hours long.<br />2. Criticals are absolutely brutal in my game. You get max damage AND additionally roll an extra damage die. I.e., if a goblin normally deals d6 damage, on a critical hit it would deal 7-12 damage (6+1d6). So it basically ALWAYS one-shots hirelings and most 1st level PCs. Astoundingly, it was actually my players who asked for crits to work this way.<br />3. I don't have much of a system to track their reputation or the hireling pool, but I do keep track of it in a very informal/"common sense" way. Due to the high amount of casualties and their tendency to mistreat hirelings, the hireling pool *has* gotten progressively smaller and of lower quality, to the point that a few sessions ago they started paying the town crier to find new recruits for them. The important thing is that players have the option to just wait some days/weeks for it to refill, OR they can go to look for them in another town. But I do try to lend a hand and be generous with them._---__-__https://www.blogger.com/profile/09749997918698746594noreply@blogger.comtag:blogger.com,1999:blog-3780244983960416943.post-20472130012487905972022-04-20T22:32:26.841-07:002022-04-20T22:32:26.841-07:00Hell Yeah! Thanks for showing a peek behind the cu...Hell Yeah! Thanks for showing a peek behind the curtain. I'm glad to see more no-nonsense posts like this on how a campaign is panning out.<br /><br />Few questions:<br />- How long are the sessions?<br />- How do you rule criticals (you mention it sometimes one-shots PCs/hirelings)?<br />- Given the low number of players and thus their need for hirelings, does this conflict with hiring new ones when the previous die? Meaning do you keep track of their reputation, increase prices, have less on demand, etc? Or just handwave it for simplicity and lending a hand to the players?Adrian Hammerhttps://www.blogger.com/profile/13204975261167989318noreply@blogger.com